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Resident evil 6 ps2
Resident evil 6 ps2













Will - He was the bartender at J's Bar.In Hard and Very Hard mode, Bob becomes a zombie on the roof of J's Bar and attacks. The players can choose to help him, but he ultimately decides to commit suicide to stop from turning into a zombie and killing the others. He is already on the verge of complete infection when the game first begins. Bob - Bob is a security guard and Mark's friend.The game features a large supporting cast, all of which are playable after purchase with scenario result points. Known as "Regis Licker" in the English version. Suspended - the boss of the "Hellfire" scenario.Giant Leech - the boss of "The Hive" scenario.Its appearance is a figure covered from head to knees in leeches. Leech Man - the strange and mysterious creature that lurks through the vents and pursues the characters throughout the hospital.Thanatos - the boss of the "Decisions, Decisions" scenario.G-Adult - the boss of the "Below Freezing Point" scenario.The game's sequel, Resident Evil Outbreak: File 2, includes levels which can be used to bridge the original five together. This helps explain why the story isn't linear. Many players think that the stages were chosen out of the original twenty from the beta version of Resident Evil Online. The scenarios do not follow a basic format. They are hidden around the levels, and if acquired, unlock new costumes and the option to listen to their ad-libs. There are twenty scenario items for each scenario, and twenty items specific for each and every character hidden across the five levels. If the player finds them all, they receive special items for their gallery. They are randomly generated on two paths - A and B. These are invisible items hidden throughout the level. Upon doing so, the player will unlock Infinity Mode, where all weapons never break or run out of ammo.Įach scenario also has its own fair share of SP Items. Each scenario has an event checklist which consists of special actions the player must perform to reach 100% completion. The difficulty is strongly tied to what enemies and items the player sees as he or she progresses through the game. Instead of choosing a character and following a straight path, the player chooses a scenario, difficulty, and a character. Outbreak doesn't progress like standard Resident Evil titles. Weapons and physical strikes can also be used to break down doors instead of opening them manually, although some enemies have the capacity to do the same. However, many such weapons are very weak and still no match for a firearm of some kind, and should only be considered a last resort.

Resident evil 6 ps2 series#

Resident Evil Outbreak presents the first time in the series that players have been given multiple melee weapons, and even their own bodies (via kicks, shoves and rams), to use against enemies. Item swapping is an excellent way to stock up an area for a battle or to leave items for partners behind. However, key items cannot be combined in this way nor can weapons be reloaded without first having both items in your inventory. When picking up an item from the ground, the player can choose to swap it with an item in his/her inventory or combine it with herbs or ammo already inside. If the player presents an item, the character will offer it to the other players who can come up and take it but he/she will still be in the inventory screen. Selecting an item will bring up a series of actions related to that particular item: Use, Equip, Combine or Present. Moving a cursor over an item in the inventory will show a brief description below the EKG (heart monitor). However, one helpful feature included was an option to ask a teammate to use an item, such as a health item if wounded, or a weapon during a battle. The system often requires the player removing their fingers from the controls to give these commands. The player could only shout various phrases such as "No" or "Wait" hoping the other player/players would understand. The commands and ad-libs themselves only covered the basics, for example if a character was using a stronger weapon on a weaker enemy, the player has no option telling the other player/players to stop using it. While some people preferred this type of system, many despised it with people claiming the phrases would not cover enough during gameplay. The player can select items from his/her teammate's inventory and request it, or ask them to use it. As opposed to using USB headphones or a computer keyboard, players would use a command "ad-lib" system which consisted of ten key command phrases, used with the right joystick on the PlayStation controller, and a button which shot out lines depending on the situation. Resident Evil Outbreak uses a command and ad-lib communication system.













Resident evil 6 ps2