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Resident evil 5 pc specs
Resident evil 5 pc specs





resident evil 5 pc specs

What these mutants would look like was determined based on new ways to force co-op to help one another, or an AI partner to help the player, with their general appearance being an after-thought. Two new species of Plagas were created - the Type-2 and Type-3 - so they could be given new abilities they did not have in the previous game. CreatureĬreature designs were made by using Resident Evil 4 was a reference point, as it was decided Plaga-based enemies would appear. Delays in the character's design meant a CGI model was not ready to appear in the E3 2007 trailer, giving the appearance she was created later, though actress and mocap performer Karen Dyer disputes this. Alongside this, various CG models were made based on who exactly her background would be, whether as a civilian partner to Chris, an allied guerrilla fighter or soldier in the local army. The new character, Sheva Alomar, went through considerable alteration during development to present both the sense of strength and a feminine attraction. Face models for the three were based on their GameCube versions with some alteration. To maintain visual continuity with earlier games, it was decided Albert Wesker, Jill Valentine and Chris Redfield retain colours deemed to be associative to them, being black, blue and green, respectively. DesignĬharacter and creature designs were led by Yoshinori Matsushita and Makoto Fukui. Another change was that the player had to assist uninfected town's people fend off zombies with Chris' partner being either Jill or Barry Burton. There was also the idea of branching story arcs for example, Jill could die if the player made the wrong choices. One such draft involved Jill stabbing Wesker's eye, causing him to have a glass eye as a replacement which would function as his true weakness. The story, nonetheless, went through several re-drafts between 20. Wesker, meanwhile, would come to see the War on Terror in the same light, but instead begin the Uroboros Project to destroy mankind himself. Chris would become a nihilist, seeing the War on Terror as an impossible and meaningless burden and questioning if he should continue to serve in the BSAA. The development team found that the backstory of Jill apparently sacrificing her life, and Wesker's discovery of his origins, would ultimately give them varied outlooks on the same issues in life.

resident evil 5 pc specs

It was also decided that the game convey the duality of Chris and Wesker's relationship, locked in a battle between light and dark. This was explored not only with both Chris Redfield and Sheva Alomar and Chris and Jill Valentine, but also Wesker and Excella Gionne. An early element decided was partnership being the theme of the story. As it had been established over time that the Progenitor was discovered in Africa, different from the initial " Castle" game of 2002, this naturally meant placing Africa within the game.

resident evil 5 pc specs

When planning out the general story, it was decided by 2005 to include certain elements such as Dr. ĭuring pre-production, Takeuchi considered that there would be a big leap in technology over the Seventh Generation, and if the development team studied emerging technologies they would be the industry standard by the time of release rather than outdated. With the announcement of Clover's closure in 2006, the game's development crew was expanded, with others going on to develop Resident Evil: The Umbrella Chronicles. Over the course of the game's belated development, a number of rewrites were made to the script and various ideas were replaced or condensed. The core theme was conceived as fighting a horde of enemies in a bright African environment with enemies jumping out of the shadows, with gaming mechanics adapted from Resident Evil 4 as it was positively received. Noboru Sugimura, the franchise's head writer until that point, also died shortly after retirement in early 2005. Many of the recurring development leads of the Fifth and Sixth generation, such as Shinji Mikami, Hideki Kamiya, and Masami Ueda, left for Clover Studio. The game was produced by Jun Takeuchi and Keiji Inafune as their first next-gen Resident Evil title as the Sixth Generation came to an end. Resident Evil 5 was developed from 2004 to 2008 as an ambitious Capcom project reliant on international outsourcing for high-quality motion capture, cinematics and music. See also: Rejected content from Resident Evil 5







Resident evil 5 pc specs